Year 6 Playing Conditions
Maximum 8 on the field. Players should be in Year 6 at the start of the season. ACA is lenient on granting dispensations to allow players to play at the right level for their developmental age, this includes moving up or down a competition grade to suit a player’s current development.
Players who are in Year 5 do not require a dispensation to play in Year 6 White Grade.
Players who are in Year 7, who are better suited to learning in Year 6 White Grade do not require a dispensation to play in Year 6 White Grades. ACA reserves the right to ask Year 7 players to move up a grade if they develop significantly during the season and ACA believes they should be playing in Year 7.
Mixed teams allowed.
Players should be given the option at registration which grade they wish to play in. Within each grade teams should be based on geographical location, school attending, and friendships. ACA recommends having balanced teams within grades e.g. within Pink Grade if you have 2 teams they should be of equal strength rather than an “A” and a “B” side.
Made no later than 10 minutes before play starts. If a team is not available, they will be deemed to have lost the toss. All players must be entered into CricHQ prior to toss.
Hours of Play & Over Rate
9.30am – 12.00pm Saturday Morning. If 20 overs are not bowled by 10.40am play should continue with time made up by not having a break. Should the first innings not be completed by 10.50am, the second innings will be reduced by 1 over for every full over not bowled at 10.50am. If the second innings is not concluded by 12pm, the number of full overs not completed will be multiplied by 6 runs and added to the second innings score e.g. if innings is in 18th over at 12pm, 12 runs will be added to the score (2 complete overs multiplied by 6) and if possible, the remaining overs will be completed.
Times are to be recorded and agreed by the two scorers at the start and end of each innings. Scorers to also consider any delays for injury or scoring problems at the time they occur and jointly agree to add extra minutes before penalties are imposed. Should a penalty be required in either innings, scorers are to advise the umpires/coaches at the point where the penalties begin to be incurred and at the completion of the innings apply the appropriate penalties.
All Coaches are to have completed the Advanced Foundations Coaching Course. All on field coaching should be done quickly to ensure no delays. Only umpires, coaches or managers can provide on field coaching.
Length of Innings
Maximum 20 overs. The second innings shall consist of the same number of overs bowled in the first innings (or 20 overs if the team batting first has been dismissed in less than 20 overs), providing that a result is not reached beforehand.
ACA recommends that should the team batting second win the game prior to the completion of 20 overs, that both teams continue to play to ensure all batters in the second innings have an opportunity to bat. If teams decide to continue, the result needs to be submitted at that point and any play following will continue without being scored on CricHQ.
Please Note: Umpires should remind teams about pace of play as the innings progresses. If required umpires can require shorter run ups and other measures to speed up play.
16m. Use marked lines at one end and measure 4.12m from the other end and mark line for stumps and a further 1.22m for the popping crease. Spray landscape chalk, available from Bunnings, is ideal to mark lines.
It is the home team’s responsibility to ensure the pitch length and boundaries are marked accurately. The two sides are not permitted under any circumstances to agree to different pitch lengths and boundaries. If these are not followed, the home team is subject to losing the game by default.
35m circle to be marked by cones. The boundary must be measured from the batter’s end.
Fielding Exclusion Zone
Markers are placed 18m square either side of the stumps at batter’s end. The square leg umpire is to position at the 18m marker. The fielding exclusion zone is deemed to be from the umpire behind the stumps at the bowler’s end, to the markers either side of the stumps at the batter’s end. Excluding the bowler, fielders may only enter the exclusion zone after the batter has played their shot. If players encroach early, the umpire will signal and call a ‘no ball’.
Fielders should field in proper cricket fielding positions outside of the fielding exclusion zone. The exclusion zone exists to encourage quick singles and active fielding.
Pink Grade (Restricted): A 142gm ball is to be used. Hardball Kookaburra Crown Water Resistant Pink Ball. The match ball does not have to be new, but umpires must agree that it is fit for play. A new ball can only be taken at the beginning of each innings.
White Grade (Open A and B): A 142gm ball is to be used. Kookaburra Commander White Ball. The match ball does not have to be new, but umpires must agree that it is fit for play.
Weather Affected Matches
Declared a draw if 5 overs in each innings is not possible due to weather conditions. If weather interferes with play, the number of overs in the match shall be reduced by one over for each complete four minutes of playing time lost, counting back from 20.
If an interruption occurs in the innings of the team batting second, its target score shall be calculated using the D/L method.
Maximum of 10 minutes between innings. One drinks break, not exceeding 4 minutes, may be taken midway through each innings.
All batters cannot be dismissed within their first 9 balls. If a batter is dismissed after facing at least 9 deliveries (i.e. the 10th ball is the first ball that if they get out on they leave the field), they are out and the next batter will enter. Batters swap ends after each dismissal within these 9 balls and the wicket delivery is treated as a penalty -3 and the bowler gets credited for each wicket.
LBWs and Mankads
No LBWs or Mankads. Umpires can insist that batters take stance on middle. Umpires are to ensure backing up batters do not leave early. Dead ball can be called by umpires.
Uneven Team Numbers
A team may bat 1 player twice if they have less than 8 players, but the returning batter must be the lowest scoring batter (dismissed).
A dismissed batter may only return after any retired batters have returned.
The batting team must provide up to 2 players to assist with fielding only if the opposition team has less than 8 players who bat. These players may be rotated as the need arises.
No balls / Wides
Normal cricket laws apply.
Any delivery which passes (or would have passed) above the batter’s shoulder, or any full-toss which passes (or would have passed) above the batter’s waist, shall be called a no-ball.
Any delivery that bounces outside of the pitch will automatically be deemed a no ball.
If a bowler, in the two umpire’s opinions, bowls two dangerous deliveries within an over, the umpires can instruct the bowler to finish the over bowling slower deliveries.
Umpires must agree wide-lines before the start of play.
One over consists of 6 balls including any wides and/or no balls bowled. The last over has no maximum deliveries.
No Balls and Wides are worth 2 runs.
Double Bounce Rule
Called a no ball if the ball, without having touched the bat or person of the striker, bounces more than once, or rolls along the ground, before reaching the popping crease.
Length of Overs
One over consists of 6 balls including any wides and/or no balls bowled. The last over has no maximum deliveries.
Maximum 3 overs per player per day.
All players, must bowl a minimum of 2 overs.
A minimum of 3 overs of spin bowling per innings.
A cone should be placed 10m behind the wickets at the bowler’s end, which is the longest run up permitted.
No player may bowl their 2nd over until all players have bowled one over other than the wicket keeper and no player may bowl their 3rd Over until all players have bowled 2 overs.
Compulsory retirement of batters after 18 balls faced i.e. wides and no balls are counted. Retired batters may only return at the end of the innings in the order they first retired (i.e. first retired batter returns first, next retired batter returns next and so on). Batters cannot be retired early unless injured. Returning batter cannot be retired a 2nd time once returned to the crease.
Note: Manipulating batting so that batters deliberately get out (batting side) to bring back “better” batters or deliberately not getting batters out (bowling side) to stop “better” batters coming back, are both against the spirit of cricket.
All overs are to be bowled from the same end. Batters change ends only at the end of overs.
To ensure a fast game teams must rotate in the field i.e. each player moves clockwise after each over. Bowlers will bowl in the order of rotation until minimum overs are bowled by all players other than first wicket keeper (i.e. player fielding next to bowler on the onside will be the next bowler always and then after bowling will move to the next fielding position on the offside).
No player may field within the marked fielding exclusion zone.
Two wicket keepers are to be used during an innings. Wicket keepers can only be changed at the 10 over point to ensure that the match is not unduly delayed. Each wicket keeper must bowl two overs. Wicket keepers must wear helmets.
Umpires to stay in position (at bowler’s end or square leg) for 10 overs then swap positions for each innings or they can swap at the end of each over, so long as they do not delay the game. All umpires to have completed minimum free online Umpiring Online modules. We encourage the same umpires remain throughout the game to ensure consistency. Umpires should provide guidance to both sides to assist with game development. All on field coaching should be done quickly to ensure no delays. Only umpires, coaches or managers can provide on field coaching.
Exchange of Umpires
Allowed but umpires must umpire at least half an innings to ensure some consistency for the players, unless agreement to do otherwise has been reached between the coaches.
The batting side is permitted to play music for the batters to walk on and off the field and during any breaks of play e.g. drinks break, innings break. This should not delay the game.
Spirit of Cricket Rating
Both sides must complete a spirit of cricket rating for the opposition in CricHQ.
There will be multiple grades, Pink and White. Only four teams per club can be entered into the Pink Grade. Players from Pink Grade cannot play for White Grade teams without a dispensation from ACA. There are no limits on the White Ball Grades.
ACA will divide entered teams into regional pools for each grade, with pool winners and runners up entering a finals format (e.g. quarterfinal, semi-final, final) to end the season. Players cannot play in finals for any team they have not played at least 4 games for previously without ACA dispensation.
Pool Points: Win = 3 points Tie or No Result = 1.5 points Loss = 0 points
Note Regarding Finals Series Games
Please note due to time constraints it is not possible to have a Bowl Off or Super Over for these grades in the event of a tied game. In an elimination match where a winner must be found (Quarter Final or Semi Final) if the game is tied at the end of the match the result will be awarded to the team with the highest seeding from pool/league play going into the match.
E.g. If 3rd is playing 5th and the match is tied the 3rd place team shall progress.
This rule would also take affect if the game was abandoned or washed out.
For the Final game if abandoned or tied the trophy shall be shared between the 2 teams.
Note, for the final game for all full season competitions, the final will be scheduled for the second to last playing date, allowing a rain date for the final playing date should it be required. Should both playing dates for the final game be abandoned, the trophy shall be shared between the 2 teams. Should the rain date not be required, the last playing date will have a game scheduled so teams play the following years formats i.e. for year 6 if the final playing date is not used for a final, teams will be scheduled to play a game using the following year 7 format.
ACA will cancel all junior and youth morning cricket should there be an Auckland weather advisory from the Metservice advising that it is unsafe to travel to games. ACA checks for advisories constantly and will communicate through the ACA website, Facebook and email to all Club Managers. Coaches / managers if you are unsure if the game is on we encourage you to use the contact list your club should have provided you to call the opposition team coach/manager to discuss this. If a mutual agreement cannot be made the home team manager has final say on pitch condition and playability. If a game is abandoned, the home team coach/manager must enter the game as abandoned on CricHQ immediately.
If contact cannot be made with opposition team coach/manager or club manager, contact ACA. If ACA receives a call from an away team advising they cannot contact the home team coach/manager or club manager at 7am or later, ACA has the ability to deem the fixture as abandoned if ACA believes the weather will not allow a fixture to be played.
If in any doubt, please ensure you arrive at the ground on time to avoid a default.
If a Team defaults a match for any reason the following penalties shall be incurred:
(i) First default: The Team and Club to which the defaulting Team belongs shall receive a warning of the consequences of a further default.
(ii) Second default: The Team defaulting shall forfeit 3 Competition points, will be fined $100 and its Club shall receive a final warning.
(iii) Third default: The Team defaulting shall be debarred from participating in the remainder of the Competition. The match fees already paid for that Team to the Association shall not be refunded to its Club or, alternatively, if the match fees have not been paid, they shall remain payable by the Club to the Association.